using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MirrorController : PermanentTriggerBase
{
    protected override void OnStart()
    {
        base.OnStart();
    }
    protected override void OnMDown()
    {
        base.OnMDown();
        if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
        {
            GameManager.UIMgr.ShowPanel<UI_CheckMyselfPanel>(E_UI_Layer.Mid);
        }
    }


}