using System; using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_MainTitlePanel : BasePanel { internal void Init() { SwitchTitleImg(); SwitchMode(); SwitchUserName(); } /// /// 显示 /// public override void ShowMe() { GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchMode, SwitchMode); } /// /// 隐藏 /// public override void HideMe() { GameManager.EventMgr.RemoveEventListener(Enum_EventType.SwitchMode, SwitchMode); } /// /// 切换模式 /// private void SwitchMode() { string mode = ""; switch (RunModelMgr.Instance.ModeType) { case E_ModeType.None: mode = string.Empty; break; case E_ModeType.Study: mode = "学习模式"; break; case E_ModeType.Practice: mode = "练习模式"; break; case E_ModeType.Exam: mode = "考试模式"; break; } GetControl("modelText (TMP)").text = mode; } private void SwitchTitleImg() { var systemInfo = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId); GetControl("TopBgImg").sprite = GameManager.ResourcesMgr.Load(Const.UI_MainTitlePanel + systemInfo.titleName); } private void SwitchUserName() { var userName = GameManager.ProcessMgr.userData.userName; GetControl("userNameText (TMP)").text = userName; } /// /// 按钮点击 /// /// protected override void OnClick(string btnName) { switch (btnName) { //TODO 退出提示框 case "closeBtn": print("退出应用"); GameManager.UIMgr.ShowPanel(E_UI_Layer.System, (panel) => { panel.Init("提示", "确定退出应用吗?", E_MessageType.Warning, () => { Application.Quit(); }); }); break; } } }