using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; using TMPro; using UnityEngine.EventSystems; using System.Collections; using System; public class UI_MenuBar : BasePanel { [SerializeField] private Sprite ExpandSprite, CollapseSprite; private Button closeDefaultBtn, toolRoomBtn, siteBtn, workOrderBtn, missionBtn, officeBtn, disassemblyAssemblyWorkOrderBtn, toolKitBtn; public int countDown = 0; private int time; [Header("工作票按钮")] public string workOrderName; [Header("拆装工单按钮")] public string disassemblyAssemblyWorkOrderName; [Header("背包按钮")] public string toolKitName; /// /// 记录倒计时的协程 /// private Coroutine coroutine; public void Init() { //coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown)); //MenuBarIamge = GetControl("MenuBar"); closeDefaultBtn = GetControl