using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
///
/// ??????
///
public class BasePanel : MonoBehaviour
{
///
/// ??????????งแ??
///
private readonly Dictionary> controlDic = new Dictionary>();
///
/// ????? ??????
///
protected virtual void Awake()
{
FindChildrenControl