using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UI_MiddleTipPanel : BasePanel
{
///
/// 面板显示后几秒后消失
///
private float disappear = 5f;
///
/// 初始化
///
public void Init(string content)
{
GetControl("Text_Content").text = content;
Hide();
}
///
/// 面板消失
///
private void Hide()
{
StopCoroutine(HideAsync());
StartCoroutine(HideAsync());
}
private IEnumerator HideAsync()
{
yield return new WaitForSeconds(disappear);
GameManager.UIMgr.HidePanel();
}
}