using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ToolAndMaterialPanel : BasePanel { private Dictionary> bagDatas; public RectTransform _content; public UI_ToolOrMaterialsOrDeviceItem ui_TmdItem; public override void ShowMe() { if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) GetControl