using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// °þÏßǯ /// public class Tool_WireStripper : Tool_Base { /// /// ¼ô·âÓ¡ /// /// public void CutOpen(Device_Seal device_Seal) { device_Seal.isCut = true; device_Seal.gameObject.SetActive(false); } }