using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// °þÏßǯ
///
public class Tool_WireStripper : Tool_Base
{
///
/// ¼ô·âÓ¡
///
///
public void CutOpen(Device_Seal device_Seal)
{
device_Seal.isCut = true;
device_Seal.gameObject.SetActive(false);
}
}