using System.Collections; using System.Collections.Generic; using UnityEngine; public class Device_Sundries : Device_Base { protected override void OnMDown() { base.OnMDown(); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) { Debug.Log("ΗεΐνΉρΧΣΤΣΞο"); gameObject.SetActive(false); triggerAction.Invoke(triggerName, false); base.CallScoreAction(); } } }