using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class UI_PracticeInfoItem : BaseItem { public TextMeshProUGUI number; public TextMeshProUGUI point; public TextMeshProUGUI pointInfo; public TextMeshProUGUI score; public void Init(int count, ScoreInfo sInfo) { number.text = count.ToString(); point.text = sInfo.point; pointInfo.text = sInfo.pointInfo; score.text = $"{sInfo.pointScore}/{sInfo.maxScore}"; } }