using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class MobileController : PermanentTriggerBase
{
    public int downIndex = 0;


    protected override void OnAwake()
    {
        base.OnAwake();
        //注册状态初始化回调
        StepStateControl.instance.AddStepStateBase(new int[] { 3001, 3002 }, "手机", para =>
        {
            downIndex = int.Parse(para);
        });
    }


    protected override void OnMDown()
    {
        switch (downIndex)
        {
            case 0:
                if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
                {
                    GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
                    {
                        panel.Init(triggerID);
                    });
                    downIndex++;
                }
                _highlight.SetHighlighted(false);
                break;
            case 1:
                GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (panel) =>
                {
                    panel.Init(triggerID, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk);
                });
                _highlight.SetHighlighted(false);
                downIndex = 0;
                break;
        }
    }

    private void PlayerTalk(int triggerID)
    {
        if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
        {
            GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
            {
                panel.Init(triggerID, "好的", null);
            });
        }
    }
}