using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UI_MenuBar : BasePanel { [SerializeField] private Sprite ClickSprite; //展开按钮,工具间,前往现场,办理工作票,任务单,返回办公室,拆装填写工单 private Button CloseDefaultBtn, TooLRoToolRoomBtnomBtn, SiteBtn, WorkOrderBtn, MissionBtn, OfficeBtn, DisassemblyAssemblyWorkOrderBtn; //右侧弹窗 private Image MenuBarIamge; public void Init() { MenuBarIamge = GetControl("MenuBar"); CloseDefaultBtn = GetControl