using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; using TMPro; using UnityEngine.EventSystems; using System.Collections; public class UI_MenuBar : BasePanel { [SerializeField] private Sprite ExpandSprite, CollapseSprite; private Button CloseDefaultBtn, ToolRoomBtn, SiteBtn, WorkOrderBtn, MissionBtn, OfficeBtn, DisassemblyAssemblyWorkOrderBtn, ToolKitBtn; public int countDown = 0; private int time; /// /// 记录倒计时的协程 /// private Coroutine coroutine; public void Init() { coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown)); //MenuBarIamge = GetControl("MenuBar"); CloseDefaultBtn = GetControl