using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
///
/// 正在使用的工具/材料管理类
///
public class ToolAndmaterialMgr : BaseManager
{
//该系统所需要使用的全部工器具和材料
public List toolAndMaterialList = new List();
private ToolAndmaterialMgr()
{
}
public void Init(string toolOrMaterilOrDevice)
{
toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials(toolOrMaterilOrDevice);
}
///
/// 获取指定工具
///
///
///
public D_ToolAndMaterialData GetToolOrMaterialOrDeviceInfoByObjName(string objName)
{
for (int i = 0; i < toolAndMaterialList.Count; i++)
{
if (toolAndMaterialList[i].objName == objName)
return toolAndMaterialList[i];
}
return null;
}
///
/// 获取ItemInfo
///
///
///
public Tool_SelectComponent GetItemInfoByName(string objName)
{
Tool_SelectComponent tmp= GameObject.FindObjectsOfType().ToList().Find(a => a.gameObject.name == objName);
return tmp;
}
}