using UnityEngine;

public class UI_CheckMyselfPanel : BasePanel
{
public void Init()
   {
   }
    void Start()
    {
       
    }
 public override void ShowMe()
    {
      
    }

    public override void HideMe()
    {
     
    }

 protected override void OnClick(string btnName)
    {
      
        switch (btnName)
        {
            case "":
                break;
            default:
                break;
        }
    }
}