using System.Collections; using System.Collections.Generic; using UnityEngine; public class #SCRIPTNAME# : BasePanel { protected override void Awake() { base.Awake(); } void Start() { } void Update() { } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnName) { base.OnClick(btnName); switch (btnName) { case "": break; default: break; } } protected override void OnChangeToggle(string toogleName, bool isOn) { base.OnChangeToggle(toogleName, isOn); } protected override void OnChangeSlider(string SliderName, float value) { base.OnChangeSlider(SliderName, value); } protected override void OnChangeInputFile(string inputFileName, string value) { base.OnChangeInputFile(inputFileName, value); } }