using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
///
/// 面板基类
///
public class BasePanel : MonoBehaviour
{
///
/// 存储面板上所有控件
///
private readonly Dictionary> controlDic = new Dictionary>();
///
/// 初始化 查找控件
///
protected virtual void Awake()
{
FindChildrenControl