using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ReceiveTaskPanel : BasePanel { private int triggerID; public void Init(int triggerID) { this.triggerID = triggerID; } protected override void OnClick(string btnName) { switch (btnName) { case "Button_Accept": if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0) { //GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId); GameManager.UIMgr.HidePanel(); } break; } } }