using DG.Tweening;
using HighlightPlus;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// 
/// ÆÕͨÃÅ
/// 
public class Door : MonoBehaviour
{
    public bool isOpen;
    public ZhouEnum zhouEnum;
    public float angele;
    public float duration;
    
    Dictionary dic;
    [SerializeField]
    private Vector3 initR;
    [SerializeField]
    private Vector3 nextR;
    private HighlightEffect highlightEffect;
    private void Awake()
    {
        GetEndAngle();
        highlightEffect = GetComponent();
    }
    private void OnMouseDown()
    {
        isOpen = !isOpen;
        transform.DOLocalRotate(dic[isOpen], duration);
    }
    private void OnMouseEnter()
    {
        highlightEffect.SetHighlighted(true);
    }
    private void OnMouseExit()
    {
        highlightEffect.SetHighlighted(false);
    }
    private void GetEndAngle()
    {
        initR = transform.localEulerAngles;
        transform.Rotate(new Vector3(zhouEnum == ZhouEnum.X ? 1 : 0, zhouEnum == ZhouEnum.Y ? 1 : 0, zhouEnum == ZhouEnum.Z ? 1 : 0), angele, Space.Self);
        nextR = transform.localEulerAngles;
        transform.localEulerAngles = initR;
        dic = new Dictionary();
        dic.Add(isOpen, initR);
        dic.Add(!isOpen, nextR);
    }
}
public enum ZhouEnum
{
    X, 
    Y,
    Z
}