using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class DeviceItemComponent : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler { public Sprite[] showTips; public void SetFirstDefault() { GetComponent().sprite = showTips[0]; } public void OnPointerEnter(PointerEventData eventData) { GetComponent().sprite = showTips[0]; } public void OnPointerExit(PointerEventData eventData) { GetComponent().sprite = showTips[1]; } }