using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UI_SessionPanel : BasePanel
{
private void Start()
{
Debug.Log("1111111");
}
///
/// 初始化
///
//public void Init(string content)
//{
// GetControl("Text_DialogBox").text = content;//在开始时给content赋值
//}
public override void ShowMe()
{
}
public override void HideMe()
{
}
///
/// 按钮点击
///
///
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "ContinueBtn":
Debug.Log("点击继续按钮");
GetControl