using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_SessionPanel : BasePanel { private void Start() { Debug.Log("1111111"); } /// /// 初始化 /// //public void Init(string content) //{ // GetControl("Text_DialogBox").text = content;//在开始时给content赋值 //} public override void ShowMe() { } public override void HideMe() { } /// /// 按钮点击 /// /// protected override void OnClick(string btnName) { switch (btnName) { case "ContinueBtn": Debug.Log("点击继续按钮"); GetControl