using System.Collections; using System.Collections.Generic; using UnityEngine; using System; /// /// 封印 /// public class Device_Seal : Device_Base { /// /// 是否被剪开 /// public bool isCut; /// /// 被剪的位置 /// public Transform testPosAndRot; /// /// 封印剪断回调 /// public Action cutAction; /// /// 剪开封印 /// public void Cut() { isCut = true; cutAction?.Invoke(); gameObject.SetActive(false); } /// /// 安装封印 /// public void Install() { isCut = false; gameObject.SetActive(true); } }