using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
///
/// 封印
///
public class Device_Seal : Device_Base
{
///
/// 是否被剪开
///
public bool isCut;
///
/// 被剪的位置
///
public Transform testPosAndRot;
///
/// 封印剪断回调
///
public Action cutAction;
///
/// 剪开封印
///
public void Cut()
{
isCut = true;
cutAction?.Invoke();
gameObject.SetActive(false);
}
///
/// 安装封印
///
public void Install()
{
isCut = false;
gameObject.SetActive(true);
}
}