using Cysharp.Threading.Tasks.Triggers;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
///
/// 现场控制脚本
///
public class SiteManager : MonoBehaviour
{
public static SiteManager instance;
//场景中设备控制脚本
public Device_Control device_Control;
private void Awake()
{
instance = this;
//基类全部初始化
device_Control.transform.GetComponentsInChildren(true).ToList().ForEach(a=>a.Awake());
}
}