using Cysharp.Threading.Tasks.Triggers; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; /// /// 现场控制脚本 /// public class SiteManager : MonoBehaviour { public static SiteManager instance; //场景中设备控制脚本 public Device_Control device_Control; private void Awake() { instance = this; //基类全部初始化 device_Control.transform.GetComponentsInChildren(true).ToList().ForEach(a=>a.Awake()); } }