using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class UI_PracticeCompletedPanel : BasePanel { public UI_PracticeInfoItem piiPrefab; public RectTransform content; public void Init() { UI_PracticeInfoItem temp = Instantiate(piiPrefab, content); GetControl<TextMeshProUGUI>("UsedTimesRes").text = "00:555"; GetControl<TextMeshProUGUI>("ScoreRes").text = "123"; } protected override void OnClick(string btnName) { switch (btnName) { case "restartBtn": GameManager.Instance.Practice(); break; case "backBtn": GameManager.Instance.ShowUIPanelAndLoadScene(true); break; case "closeBtn": break; default: break; } GameManager.UIMgr.HidePanel<UI_PracticeCompletedPanel>(); } }