using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test : MonoBehaviour
{
    public Color borderColor = Color.yellow;
    public float borderWidth = 5f;

    private void OnDrawGizmos()
    {
        RectTransform rt = GetComponent<RectTransform>();
        if (rt != null)
        {
            Gizmos.color = borderColor;
            Gizmos.DrawWireCube(rt.position, rt.sizeDelta + new Vector2(borderWidth * 2, borderWidth * 2));
        }
    }

    // Update is called once per frame
    void Update()
    {

    }
}