using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class UI_SubProcessItem : BaseItem { public int processID; public int subProcessID; public void Init(int processID, int subProcessID, string subName) { this.processID = processID; this.subProcessID = subProcessID; GetControl("subProcessItemName").text = subName; gameObject.name = subProcessID.ToString(); } protected override void OnClick(string btnName) { base.OnClick(btnName); switch (btnName) { case "subProcessBtn": Debug.Log("1"); break; } } }