using Cysharp.Threading.Tasks.Triggers;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 现场控制脚本
///
public class SiteManager : MonoBehaviour
{
public static SiteManager instance;
///
/// 机柜
///
public Device_MeasuringCabinet measuringCabinet;
private void Awake()
{
instance = this;
}
}