using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ReceiveTaskPanel : BasePanel { public int toolID; public void Init(int toolID) { this.toolID = toolID; } protected override void OnClick(string btnName) { switch (btnName) { case "Button_Accept": GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, toolID); GameManager.UIMgr.HidePanel(); break; } } }