using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

public class Tool_SelectComponent : BaseToolOrDevice
{
    public override void OnEnter()
    {
        base.OnEnter();
        Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
        //GameManager.UIMgr.ShowPanel<ItemTips>(E_UI_Layer.System, (panel) =>
        //{
        //    panel.Init(gameObject.name, pos);
        //});
        ///高亮
        _highlight.highlighted = true;
    }
    public override void OnDown()
    {
        base.OnDown();
        if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(itemInfo.triggerID, true) == 0)
        {
            GameManager.PacksackBagMgr.AddOneToolOrMater(itemInfo);
            GameManager.UIMgr.HidePanel<ItemTips>();//提示面板
            Destroy(gameObject);
        }
    }

    public override void OnExit()
    {
        ///关闭高亮
        GameManager.UIMgr.HidePanel<ItemTips>();//提示面板
        base.OnExit();
        _highlight.highlighted = false;
    }
}