using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class #SCRIPTNAME# : UIPanelBase { void Start() { } void Init() { } public override void ShowCallBack() { base.ShowCallBack(); } public override void HideCallBack() { base.HideCallBack(); } protected override void OnClick(string btnName) { base.OnClick(btnName); } }