using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class MobileController : PermanentTriggerBase { public int downIndex = 0; protected override void OnMDown() { switch (downIndex) { case 0: if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerName); }); downIndex=1; } _highlight.SetHighlighted(false); break; case 1: GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerName, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk); }); _highlight.SetHighlighted(false); downIndex = 2; break; } } private void PlayerTalk(string triggerID) { if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerID, "好的", (intTemp) => { GameManager.UIMgr.HidePanel(); }); }); } } }