using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; /// /// 步骤 /// public class D_SubProcessStep : I_Enter, I_Exit { public int id; public int schemeId; public int processId; public int subProcessId; public string subProcessStepName; public bool isPrecondition; public string precondition; public string toolId; public string tipTitle; public float score; public List toolsId = new List(); public void Init() { if (string.IsNullOrEmpty(toolId)) return; string[] toolIdTemp = toolId.Split(','); for (int i = 0; i < toolIdTemp.Length; i++) { toolsId.Add(int.Parse(toolIdTemp[i])); } } /// /// 进入 /// public void Enter() { UnityEngine.Debug.Log("进入当前子流程步骤:" + id + "_" + subProcessStepName); } /// /// 退出 /// public void Exit() { UnityEngine.Debug.Log("退出当前子流程步骤:" + id + "_" + subProcessStepName); } }