using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; using TMPro; using UnityEngine.EventSystems; public class UI_MenuBar : BasePanel { [SerializeField] private Sprite ExpandSprite, CollapseSprite; private Button CloseDefaultBtn, ToolRoomBtn, SiteBtn, WorkOrderBtn, MissionBtn, OfficeBtn, DisassemblyAssemblyWorkOrderBtn, ToolKitBtn; public void Init() { //MenuBarIamge = GetControl("MenuBar"); CloseDefaultBtn = GetControl