using System.Collections; using System.Collections.Generic; using UnityEngine; public class JBQ_Test : MonoBehaviour { // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.P)) { ///1.遮罩转场面板显示 //UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => //{ // panel.Init(); //}); ///2.任务书显示测试 //UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => //{ // ProcessManager.Instance.mode = E_ModeType.Study; // panel.Init(); //}); ///3.接受任务书面板 //UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => //{ // panel.Init(); //}); ///4.工作票选择面板 UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => { ProcessManager.Instance.mode = E_ModeType.Study; //panel.Init(4); }); ///5.顶部提示面板 //UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => //{ // panel.Init("任务接受:查看任务单", "请先打看掌机,查看您接受到的任务工单"); //}); ///6.message面板测试 //UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => //{ // panel.Init("警告", "完成任务", E_MessageType.Warning, () => // { // print("确认"); // }, () => // { // print("取消"); // }); //}); ///7.UI_MiddleTipPanel面板测试 //UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => //{ // panel.Init("任务接受查看任务单"); //}); ///8.电能计量装置装拆工单 //UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => //{ // //panel.Init(); //}); } if (Input.GetKeyDown(KeyCode.L)) { ///遮罩转场面板渐隐命令 //EventCenter.Instance.EventTrigger(Enum_EventType.HideMask); UIManager.Instance.ShowPanel(E_UI_Layer.System, (panel) => { panel.Init(); }); } } }