using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Multimeter_dangwei : MonoBehaviour, IPointerClickHandler { public Tool_Multimeter tool_Multimeter; public void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left) { tool_Multimeter.ChangeDangwei(true); } else if(eventData.button == PointerEventData.InputButton.Right) { tool_Multimeter.ChangeDangwei(false); } } }