using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 螺丝刀
///
public class Tool_Screwdriver : Tool_Base
{
///
/// 开始安装螺丝
///
///
public void Install(Tool_Screw screw)
{
if (!screw.isInstall)
{
Debug.Log("开始拧紧螺丝");
screw.BeInstalled(this);
}
}
///
/// 开始卸载螺丝
///
///
public void UnInstall(Tool_Screw screw)
{
if (screw.isInstall)
{
Debug.Log("开始卸螺丝");
screw.BeUnInstalled(this);
}
}
}