using System.Collections; using System.Collections.Generic; using UnityEngine; public class Device_Sundries : Device_Base { protected override void OnMDown() { if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true)) == 0) { base.OnMDown(); Debug.Log("ΗεΐνΉρΧΣΤΣΞο"); gameObject.SetActive(false); //triggerAction.Invoke(triggerName, false); base.CallScoreAction(); } } }