using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 插座 /// public class Device_Socket : Device_Base { /// /// 验电位置 /// public Transform testPosAndRot; /// /// 是否带电 /// public bool hasElectricity; /// /// 断线重连保存 /// /// /// public override void LoadCurrentTriggerStat(string triggerInfo) { if (triggerInfo != "") hasElectricity = bool.Parse(triggerInfo); } public override string SaveCurrentTriggerStat() { return hasElectricity.ToString(); } }