using System.Collections;
using System.Collections.Generic;
using UniRx.Triggers;
using UnityEngine;

/// <summary>
/// 拱痰깊
/// </summary>
public class Tool_Multimeter : Tool_Base
{
    /// <summary>
    /// 뎡貫
    /// </summary>
    public Multimeter_dangwei dangWei;
    public Multimeter_pen pen_宮窟;
    public Multimeter_pen pen_쥐窟;


    /// <summary>
    /// 鞫刻榴檄쭉서
    /// </summary>
    public void CheckState()
    {
        //든箕뎡貫
        if(dangWei.dangweiValue == 2)
        {
            //슥직든箕도할던든
            if(pen_宮窟.currentScrew!=null && pen_宮窟.currentScrew.hasElectricity)
            {
                if (pen_宮窟.currentScrew.id.Contains("in"))
                {

                }
            }
        }
    }
}