using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 正在使用的工具/材料管理类 /// public class ToolAndmaterialMgr : BaseManager { //该系统所需要使用的全部工器具和材料 public List toolAndMaterialList; private ToolAndmaterialMgr() { } //public void Init() //{ // toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials(); //} public string GetIconSpriteName(string objName) { var tempObj= toolAndMaterialList.Find(o => o.objName == objName); if (tempObj!=null) { return tempObj.iconSpriteName; } else { return null; } } public int GetObjType(string objName) { var tempObj= toolAndMaterialList.Find(o => o.objName == objName); if (tempObj!=null) { return tempObj.type; } else { return -1; } } }