using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 正在使用的工具/材料管理类
///
public class ToolAndmaterialMgr : BaseManager
{
//该系统所需要使用的全部工器具和材料
public List toolAndMaterialList;
private ToolAndmaterialMgr()
{
}
//public void Init()
//{
// toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials();
//}
public string GetIconSpriteName(string objName)
{
var tempObj= toolAndMaterialList.Find(o => o.objName == objName);
if (tempObj!=null)
{
return tempObj.iconSpriteName;
}
else
{
return null;
}
}
public int GetObjType(string objName)
{
var tempObj= toolAndMaterialList.Find(o => o.objName == objName);
if (tempObj!=null)
{
return tempObj.type;
}
else
{
return -1;
}
}
}