using UnityEngine.UI; using TMPro; using UnityEngine; public class ItemTips : BasePanel { public void Init(string Item) { GetControl("ItemText").text = Item; GetControl("Bg").rectTransform.sizeDelta = new Vector2(120, 36); //Vector2 worldPosition = GetControl("Bg").rectTransform.position; //Vector2 localPosition = GetControl("Bg").rectTransform.InverseTransformPoint(worldPosition); //GetControl("Bg").rectTransform.localPosition = localPosition; HideMe(); } void Start() { } void Update() { transform.position = Input.mousePosition + new Vector3(10, 10, 0); } public override void ShowMe() { } public override void HideMe() { } //protected override void OnClick(string btnName) //{ // switch (btnName) // { // case "": // break; // default: // break; // } //} }