using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class UI_MessagePanel : BasePanel
{
///
/// 确定委托
///
private UnityAction sureAction;
///
/// 取消委托
///
private UnityAction cancelAction;
///
/// 初始化
///
///
///
///
///
public void Init(string title,string content, E_MessageType type,UnityAction sureAction = null, UnityAction cancelAction = null)
{
GetControl("Text_title").text = title;
GetControl("Text_Content").text = content;
SelectPromptMode(type);
this.sureAction = sureAction;
this.cancelAction = cancelAction;
}
///
/// 选择提示模式
///
///
public void SelectPromptMode(E_MessageType type)
{
switch (type)
{
case E_MessageType.Normal:
GetControl("Image_NormalBackGround").gameObject.SetActive(true);
GetControl("Image_WarnBackGround").gameObject.SetActive(false);
GetControl