using System.Collections; using System.Collections.Generic; using UnityEngine; public class MirrorController : PermanentTriggerBase { protected override void OnMEnter() { base.OnMEnter(); if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) { _highlight.SetHighlighted(true); } } protected override void OnMExit() { if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) _highlight.SetHighlighted(false); base.OnMExit(); } protected override void OnMDown() { base.OnMDown(); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid); } } }