using System.Collections; using System.Collections.Generic; using UnityEngine; public class Device_Mobile : MonoBehaviour { public int downIndex = 0; private void OnMouseDown() { switch (downIndex) { case 0: if (GameManager.ProcessMgr.CheckSubProcessSteps("查看任务单")) downIndex++; break; case 1: if (GameManager.ProcessMgr.CheckSubProcessSteps("工作预约")) downIndex++; break; case 2: if (GameManager.ProcessMgr.CheckSubProcessSteps("选择正确工作票")) downIndex++; break; case 3: GameManager.ProcessMgr.CheckSubProcessSteps("1212"); downIndex = 0; break; } } private void OnMouseExit() { } }