using HighlightPlus;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
///
/// 工具或者材料基类,此脚本必须挂在工具或者材料上
///
public abstract class BaseToolOrDevice : MonoBehaviour
{
///
/// 工具Id
///
public int toolId;
public string toolName;
///
/// 工器具类型 工具/材质/设备
///
public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
public HighlightEffect _highlight;
private void Start()
{
_highlight = GetComponentInChildren();
}
[ContextMenu("GetInfo")]
public void GetInfo()
{
//TODO:后续 根据英文名称去获取ID 中文名 和其它
}
private void OnMouseEnter()
{
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
if (EventSystem.current.IsPointerOverGameObject()) return;
OnEnter();
//TODO: 这里写提示打开的代码
}
private void OnMouseDown()
{
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
if (EventSystem.current.IsPointerOverGameObject()) return;
OnDown();
gameObject.SetActive(false);
}
private void OnMouseExit()
{
//TODO: 这里写提示关闭的代码
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
if (EventSystem.current.IsPointerOverGameObject()) return;
OnExit();
}
public virtual void OnEnter()
{
Debug.Log("进入");
}
public virtual void OnDown()
{
Debug.Log("点击");
}
public virtual void OnExit()
{
Debug.Log("离开");
}
}