using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 直接接入式电能计量装置_铭牌 /// public class Device_NamePlate : Device_Base { /// /// 是否检查 /// public bool isCheck; /// /// 核对和抄录UI /// public GameObject checkUiPrefb; public ProcessTipPanel processTipPanel; /// /// 核对和记录 /// public void Check() { if(checkUiPrefb==null) { checkUiPrefb = Resources.Load("UI/UI_Tip/ProcessTipPanel"); } if(processTipPanel==null) { GameObject tip = Instantiate(checkUiPrefb, UIManager.Instance.canvas.transform); processTipPanel = tip.GetComponent(); } } private void OnMouseDown() { processTipPanel.SetProcess(true); } }