using System;
using System.Collections;
using System.Collections.Generic;
using Framework.Scripts.Runtime.Engine.Engine.Camera;
using UnityEngine;

// 添加游戏开发中常用的游戏模块的命名空间
using MotionFramework;
using MotionFramework.Console;
using MotionFramework.Event;
using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest;
using MotionFramework.Utility;
using UnityEngine.SceneManagement;

public class GameLauncher : MonoBehaviour
{
    public string sceneName;

    void Awake()
    {
     
        
    }

    void Start()
    {
        SceneManager.LoadScene(sceneName);

        // 创建游戏模块
        CreateGameModules();
    }

    void Update()
    {
        // 更新框架
        MotionEngine.Update();
    }

    private async void CreateGameModules()
    {

    }
}