using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 直接接入式电能计量装置_铭牌
///
public class Device_NamePlate : Device_Base
{
///
/// 是否检查
///
public bool isChecked;
///
/// 核对和抄录UI
///
private GameObject checkUiPrefb;
private ProcessTipPanel processTipPanel;
private void OnMouseDown()
{
if (!isChecked)
{
//核对和记录
if (checkUiPrefb == null)
{
checkUiPrefb = Resources.Load("UI/UI_Tip/ProcessTipPanel");
}
if (processTipPanel == null)
{
GameObject tip = Instantiate(checkUiPrefb, UIManager.Instance.canvas.transform);
processTipPanel = tip.GetComponent();
}
//开始走进度
processTipPanel.StartProcess(result =>
{
if(result)
{
Debug.Log("核查完成");
isChecked = true;
//if (GameManager.UIMgr != null)
//{
// GameManager.UIMgr.ShowPanel(E_UI_Layer.System, (panel) =>
// {
// //panel.Init($"{""}:{""}", $"{"核对和抄录完成!"}");
// });
//}
}
});
}
}
}