using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ¹¤¾ß²ÄÁÏ»ùÀà
/// </summary>
public class Tool_Base : PermanentTriggerBase
{
    /// <summary>
    /// ¹¤¾ßÀàÐÍ
    /// </summary>
    public ToolType toolType;

    protected override void OnStart()
    {
        if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
        {
            base.OnStart();
        }
    }
    protected override void OnMEnter()
    {
        if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
        {
            base.OnMEnter();
            _highlight.SetHighlighted(true);

        }
    }
    protected override void OnMExit()
    {
        if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
        {
            base.OnMExit();
            _highlight.SetHighlighted(false);
        }
    }
}