using System; using System.Text; using System.IO; namespace MotionFramework.Utility { public static class FileUtility { /// /// 读取文件 /// public static string ReadFile(string filePath) { if (File.Exists(filePath) == false) return string.Empty; return File.ReadAllText(filePath, Encoding.UTF8); } /// /// 创建文件 /// public static void CreateFile(string filePath, string content) { // 删除旧文件 if (File.Exists(filePath)) File.Delete(filePath); // 创建文件夹路径 CreateFileDirectory(filePath); // 创建新文件 byte[] bytes = Encoding.UTF8.GetBytes(content); using (FileStream fs = File.Create(filePath)) { fs.Write(bytes, 0, bytes.Length); fs.Flush(); fs.Close(); } } /// /// 创建文件的文件夹路径 /// public static void CreateFileDirectory(string filePath) { // 获取文件的文件夹路径 string directory = Path.GetDirectoryName(filePath); CreateDirectory(directory); } /// /// 创建文件夹路径 /// public static void CreateDirectory(string directory) { // If the directory doesn't exist, create it. if (Directory.Exists(directory) == false) Directory.CreateDirectory(directory); } /// /// 获取文件大小(字节数) /// public static long GetFileSize(string filePath) { FileInfo fileInfo = new FileInfo(filePath); return fileInfo.Length; } } }