using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HighlightPlus;
using UnityEngine.EventSystems;
///
/// 常驻交互
///
public class PermanentTriggerBase : MonoBehaviour
{
public int triggerID;
public string triggerName;
public HighlightEffect _highlight;
private void Awake()
{
OnAwake();
}
private void Start()
{
OnStart();
}
private void SwitchSubProcessStepTriggerID(string arg0)
{
if (triggerName == arg0)
{
_highlight.SetHighlighted(true);
Debug.Log("PermanentTriggerBase我应该提示");
}
else
{
_highlight.SetHighlighted(false);
}
}
///
/// Awake
///
protected virtual void OnAwake()
{
_highlight = GetComponent();
}
///
/// Start
///
protected virtual void OnStart()
{
GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
private void OnMouseEnter()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMEnter();
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMDown();
}
private void OnMouseExit()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
OnMExit();
}
protected virtual void OnMEnter()
{
}
protected virtual void OnMDown()
{
}
protected virtual void OnMExit()
{
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
private void OnDisable()
{
GameManager.EventMgr.RemoveEventListener(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
}